+ Generals: Request Call-for-Support replaces Loot action in the menu
+ Accuracy: Artillery unit can spend MPs to prepare for the next barrage which will be more effective
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Revamped movement arrow drawing mechanism
+ Settings: Scattered Units marked with symbols instead of icons (various options)
+ MP cost of requesting mines goes up by 1 for each 20 mines in play/resource-pool
+ HOF cleanup
This is turn-limited version of Battle of Guam 1944
July 1944: You are in command of the American III Amphibious Corps, tasked with taking back the control of Guam from the Imperial Japanese Army which captured the island in December 1941. In spite of the facts that reefs around Guam limited the landing site options and Japanese defenders were well aware of the incoming attack, the U.S. forces boldly landed on two separate beaches. While Guam is the largest of Mariana Islands, the small size, mere 32 miles, meant that Japanese Army quickly mobilized their forces for a series of counter attacks to push the U.S. Marines back to the ocean.
Japanese General Shigematsu announced: ''The American enemy is planning a reckless landing on Guam. We have an excellent opportunity to annihilate him upon the beaches.''
Your challenge is to make the landings, hold the beachheads against the early counter attacks, and as quickly as possible to steamroll across the island, so that it can be turned into a massive U.S. base for the future operations in the Pacific campaign.
Full version available at the store
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