+ Fuel Depot can dump 8 fuel to gain +1 MP. Fuel Truck can dump 3 fuel to gain 0-2 MPs
+ Artillery/Airforce can use MPs to prepare for the next barrage/sortie to make it more efficient
+ Airforce can give 1 fuel to other ZERO fuel airforce unit at the same hexagon (replaces INFO button if applicable)
+ Revamped movement arrows
+ Setting: Alter how strongly hexagon grid is drawn
+ Settings: Scattered Units marked with symbols
+ Setting: Make support units to be at higher/lower selection priority
This is free turn-limited version of the Second Battle of El Alamein: British Offensive to destroy Axis forces in North Africa.
Historical background: In the summer of 1942 Axis forces operating in North Africa ran out of steam in front of El Alamein while trying to advance into Egypt and seize control of Suez Canal. Lacking fuel due to overstretched supply lines and Allied control of Mediterranean sea, the only thing Germans and Italians could do was to dug in and brace themselves for the British offensive. Commander of the British 8th Army, Montgomery, resisted calls from impatient Churchill to attack immediately, and instead kept stockpiling resources to launch an overpowering offensive to crush Axis forces once and for all. Montgomery knew that the limited fuel meant that Axis forces could not do any grand back-and-forth maneuvering, and as a result, if British could push through the rigid Axis defense line and handle the one defensive armored Axis counter-strike, British forces could advance along the coastal road and cause the total collapse of Axis position in North Africa, securing the Mediterranean for the Allies.
Full version available at the store
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