DEMO Powder & Iron: Waterloo 2.3 Icon

DEMO Powder & Iron: Waterloo

John Amarante Strategy
3.5
33 Ratings
1K+
Downloads
2.3
version
Jul 18, 2015
release date
23.1 MB
file size
Free
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What's New

Demo of full version

About DEMO Powder & Iron: Waterloo Android Game

Powder and Iron: The Battle of Waterloo is a table top style strategy war game based on the Battle of Waterloo on June 18 1815. This demo release focuses only on the action surrounding Hougoumont between the armies of Wellington and Napoleon. Please let me know your thoughts [email protected]

Full version available June 18 2015.

Objective: Capture at least 2/3 victory points at the end of turn 8 or eliminate all of the opposing armies units.
Infantry Units
Attacking: Each Infantry Unit can fire at enemies at a distance once per turn by selecting an infantry unit then selecting an enemy unit to fire at. The units fire indicator will change from green to red after the unit fires it’s shot for that turn. If the shot is effective then the enemy’s Men and/or Morale count will be reduced. An Infantry Unit will engage in melee if the target is in an adjacent tile.
Moving: Each Infantry Unit can move by first selecting an infantry unit. This will generate blue-gray colored movement tiles at locations the unit can move to. Move the unit to a new location by selecting the movement tile at the desired location. Depending on the terrain, the unit’s movement points will be reduced.
Square Formation: When an Infantry Unit is selected a button will appear with a square icon. This button toggles square formation which makes an Infantry Unit more powerful when fighting Cavalry Units but more vulnerable to ranged attacks.
Artillery Units
Attacking: Each Artillery Unit can fire at enemies at a distance one time per turn by selecting an Artillery Unit and then selecting an enemy unit to fire at. The units fire indicator will change from green to red after the unit fires it’s shot for that turn. If the shot is effective then the enemy unit’s Men and/or Morale count will be reduced. A unit’s Men and Morale points impact the unit’s effectiveness in combat. Artillery Units are very weak in melee combat.
Moving: Each Artillery Unit can move by first selecting an Artillery Unit. This will generate blue-gray colored movement tiles at locations the unit can move to. Move the unit to a new location by selecting the movement tile at the desired location. Depending on the terrain, the unit’s movement points will be reduced. If a unit is out of movement points then it cannot move until the next turn.
Cavalry Units
Attacking: A Cavalry Unit will engage in a melee if the target is in an adjacent tile. In melee combat both sides usually taker losses, unlike ranged combat, and losses are generally more severe.
Moving: Each Cavalry Unit can move by first selecting an Cavalry Unit. This will generate blue-gray colored movement tiles at locations the unit can move to. Move the unit to a new location by selecting the movement tile at the desired location. Depending on the terrain, the unit’s movement points will be reduced. If a unit is out of movement points then it cannot move until the next turn.
Special Thanks to
Dennis Wassem, Greg, Cesar Rodriguez, Thomas Amarante, Brian Leighly, and Brian Marshall.

July 19 2015: This is the final version.There will be no more updates to Powder and Iron: The Battle of Waterloo. There will be future Powder and Iron strategy games, probably even another Waterloo one.The goal was to make a viable strategy game for the 2015 Waterloo bicentenary.The project started in August 2014 with almost no Unity development experience. Some of the decisions made early on in development now pose problems for enhancing the game now, so it is time to take what we learned here and make the next project a reality. Please feel free to contact me about any thoughts you may have on the matter.

Thanks for your support.

Other Information:

Requires Android:
Android 3.0+ (Honeycomb, API 11)
Other Sources:

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This version of DEMO Powder & Iron Android Game comes with one universal variant which will work on all the Android devices.

Variant
10
(Jul 18, 2015)
Architecture
armeabi-v7a x86
Minimum OS
Android 3.0+ (Honeycomb, API 11)
Screen DPI
nodpi (all screens)

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