- Fixed display resolution info
- Removed immersive mode because of a bug, navigation bar is dimmed only (temporarily)
OpenGL ES 3.0 Benchmark (beta) - test your device with the latest available mobile graphics API and share your results!
Written in C++11 using the newest OpenGL ES 3.0 features such as
- Multiple Render Targets (MRT) for
- Deferred Shading and
- Screen Space Ambient Occlusion (SSAO)
- Geometry Instancing
- ETC2 texture compression
- and more
You can upload your results together with detailed OpenGL and device specifications to the database at http://gles3mark.appspot.com
PC version coming soon!
This version of gles3mark Android App comes with one universal variant which will work on all the Android devices.
If you are looking to download other versions of gles3mark Android App, We have 1 version in our database. Please select one of them below to download.