The player must finish journeys and kill wild creatures and beasts to win understanding and enhance abilities. The diversion is notoriety driven enabling the player to agree with a group. While there are six groups in the diversion, just three are joinable: the Rebels, the Orc hired soldiers and the Hashishin. The rest of the groups are the Rangers, the Nomads and the general population of Nordmar. The player can exploit missions to enable either side to assume control towns.
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