-new playable intro story
-new tutorial prototype. learn the basic mechanics
-upgradable power-ups
-collect toast bread to upgrade power-ups
-new zone: racing
-zones now: paywalls/city/racing/submerged
-options menu. reset checkpoints progress and enable/disable tutorial
-multiplier cap increased to x50 (LOL)
"...this game is sure to satisfy your weekly quota of “*BEEP* THIS GAME” screams." (N3RDABL3)
Revenge of the arcade game! How long can you survive?
Ridiculous Glitching takes elements of arcade classics, and places them beyond the kill screen in a game that has glitched out of control. FLAP, GAME OVER - REPEAT. If it’s too hard to play alone, grab your friends to play the multiplayer mode, but be warned, they might not be your friends after a few rounds of this evil, evil game.
Get ready for the ultimate in fast-paced retro glitch arcade action mayhem!
Features
* Endless high-score chase
* Global in-game ranking
* Unlockable power-ups
* Unlockable skins
* Up to 4 player local multiplayer
* Many game over screens. Collect em all!
* Share fails as GIFs
* So, so many glitches!
"What lies beyond in the infinite void of data? One hard-*BEEP* game, that's what.
.. but a word of warning — this is a game engineered to *BEEP* you off and give you a headache.” (Kotaku)
"One of the best takes yet on the Flappy … mechanic, Ridiculous Glitching is a competitive multiplayer arcade game for up to four players on the same device..." (Indiegames.com)
"Hey, You Should Play This" (Giant Bomb)
"A singularity of Flappyness, cloning, glitch affectation, pretend arcade presentation and fist-pumping chiptunes… these elements merge to form one cheeky, unpredictable and *BEEP*-hard game you'll want to replay, and replay, and replay and replay to see what other visual and aural tricks it has up its sleeve." (PC Gamer)
“Flappy + multiplayer + retro glitch hell, or, in the words of the jam it came from, “a hard, almost unplayable game”. As the level progresses (aka you survive more than a few seconds) the game distorts, colors warping and dimensions shifting. The challenge is even knowing what you’re looking at.” (Rock, Paper, Shotgun)
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