0.6.4.3 [27.3.2014]
- UI tweaks
- NEW Hex Grid Test
- See website for updates
0.6.4 [25.2.2014]
General
- Code clean up
- NEW Desktop version available through my website
Tests
- Normal Light Test
-- Touching buttons no longer moves the light
-- NEW Ambient Intensity controls
Examples
- Pop Corn
-- Corns have a popping sound
- Volunteer
-- Added screen shake
-- Added sound to Heal
-- NEW Zoom button
More coming soon.
For a full list of changes and guides, check out my website.
This is a selection of tests for use in 2D Android games. Mostly for my own learning and reference.
I'm not affiliated with BadLogicGames or libGDX. I'm just learning their framework.
If you liked this app, I'm looking for beta testers my game! I learnt a lot from making this app and have applied a lot of it to my game! It's completely free! You can sign up for beta registration here: https://play.google.com/apps/testing/com.johnathongoss.jaggytabbattles.android
Currently there is no known issues with Nexus devices. If anyone is having issues of any kind, please send me an email with details of the problem and I'll fix it. Thank you.
If you have any suggestions or requests, drop me an email.
Tests include:
- Ball collision
- 2D Camera manipulation
- Particle Effects
- Box2D
- 2D Lighting using Normal Maps
- Speech bubbles using 9 patch
Examples include:
- Pop corn simulator!
- Fish tank!
- Basic effects with Jeremy
Coming soon:
- Tooltips on actors
- 'damage' graphics
- Shaders
- Pretty UI
- Sounds
- Grids
- Screen transitions
- 3D Rendering
For more information, including all the resources and guides I used to make this, check out my website.
This version of libGDX Tests Android App comes with one universal variant which will work on all the Android devices.
If you are looking to download other versions of libGDX Tests Android App, We have 1 version in our database. Please select one of them below to download.