- Fixed some bugs
- Improved performance
This simulator provides the grid (optimal for simulating roads) and the sparse (optimal for simulating subnets) environment with a Dijkstra and A* animation. The A* algorithm is implemented with an euclidean distance heuristic.
Source code available on my github: https://github.com/leartgjoni
This version of PathFinding Simulator Android App comes with one universal variant which will work on all the Android devices.
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