Minor fix in loading main menu, preventing crashes on certain devices
You will have to fight your way through swarms of enemies and defeating them will prove a great challenge, but your magic spear will grant you awesome powers.
The first power is called Flying Flame.
The player uses this ability by drawing a path from the character and onto the field. When the ability is activated a flame will fly in the designated path and damage enemies hit.
The second power is called Spirit Fan.
The player draws a half circle around the character on the screen. When the ability is activated, a cone attack will damage, knock back and stun one or more enemies.
The spirits was the life of the temple. Without them the temple has closed itself off. You need the energy of the spirits to unlock the path to the top tier of the temple. Alas! All the spirits has been devoured by the evil spirit-eaters.
YOU MUST defeat them to free the spirits within and their light shall guide you on your journey through the vast temple.
Enemies drop spirit-orbs when they are killed. The player collects spirit-orbs by standing in near proximity of them or walking into them. These spirit-orbs return health-points to the player and fill a spirit-meter. The player enters the next level through an elevator. The elevator is inactive until the spirit-meter is full. When the elevator is active, a spirit appears and guides the player to the elevator that transports the player to the next level.
Your greatest challenge has yet to come. All your skills will be tested in the final battle for the fate of the temple. At the top of the temple lies the source of the wickedness which corrupts all the good spirits. This ancient totem used to bring balance and harmony, but now it is infested with chaotic energy, spreading discord and destruction.
Defeat it! CLEANSE IT! FULFILL YOUR DESTINY!
NOW GO! AND COMPLETE THE QUEST OF THE GUARDIAN!
CREDITS
TEAM 2
- Kristine Behrmann Larsen, animator
- Jonas Bjerregaard, project manager
- Anja Elisasen Lumholtz Nielsen, game designer
- Nickie Hundevadt, QA & UR manager
- Quoc Viet Huynh, CG artist
- Mette Jakobsen, prorgammer
- Simon Jespersen, CG artist
- Kenneth Jürgensen, programmer
- Esben Ladekjær Gravesen, sound designer
- Kristoffer Lind Holm, programmer
- Anders Nørgaard, Lead programmer
- Nicolai Skovhus, programmer
- Daniel Svejstrup Christensen, programmer
- Mathias Utne Kærholm Svendsen, level design
- Nicolai Vielwerth, game director
- Mathilde Weien Jensen, art director
Business Developers
- Michael BundgaardChristensen
- Heino Frimann Højmark Pust
EXTERNALS
Testers
- Spilværkstedet
- Mikkel Agerskov Jørgensen
- Christian Andersen
- Mads Boelsmand Østergaard
- Rasmus Hoffensetz
- Mads Rune Holdgaard Halvorsen
- Chriss Mortensen
- Rasmus Nielsen
- Emil Styrbæk Møller
- Nikolaj Tønner Vanggard
- Camilla Mejlby Hansen
- Kiki Bøgh Larsen
- Asger Gitz-Johansen
- Allan Schnoor
- Lars Kiesbye Bendixen
Made possible with
- Wwise
- Unity Technologies
- Adobe Photoshop
- Adobe After Effects
- Adobe Premiere
- Autodesk Maya
SPECIAL THANKS TO
- Thomas Howalt
- Kristine Ploug
- Martin Ziir
- Mads Magnus Kristensen
- Simon Løvind
- Martin Pichlmair
- Simon Jon Andreasen
- Christian Ballund
- Denis Virlogeux
- Kirsten Skytte
- Jeppe Bisbjerg
- Michael Rose
- Søren Nøhr
- Dagbjört Jónsdóttir
- Astrid B.Z. Madsen
- Christoffer Wadum
- Aaron Granberg, A*-pathfinding
This version of Quest of the Guardian Android Game comes with one universal variant which will work on all the Android devices.
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