+ Fuel Depot can dump 8 fuel to gain +1 MP. Fuel Truck can dump 3 fuel to gain 0-2 MPs
+ Artillery and Airforce can now use MPs to prepare for the next barrage/sortie to make it more efficient
+ Airforce can give 1 fuel to other ZERO fuel airforce unit at the same hexagon (replaces the INFO button if applicable)
+ Revamped movement arrow drawing mechanism
+ Setting: Scattered Units marked with symbols
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ 40 UNDOs
This is free turn-limited version of the Second Battle of El Alamein (the impossible German defence).
Historical background: In the summer of 1942 Axis forces operating in North Africa ran out of steam in front of El Alamein while trying to advance into Egypt and seize control of Suez Canal. Chronically lacking fuel due to overstretched supply lines and Allied control of Mediterranean sea, the only thing Germans and Italians could do was to deploy minefields and brace themselves for the inevitable British offensive. Commander of the British 8th Army, Montgomery, resisted calls from impatient Churchill to attack, and instead relentlessly kept stockpiling huge amount of resources, eventually vastly overpowering Axis forces in every possible way. Rommel knew that the lack of fuel meant that he could not do any grand maneuvering, his one defensive counter-strike with armored divisions had to be decisive to stop the Allied attack and prevent the total collapse of Axis position in North Africa.
Full version available at the store
This version of Germans at Alamein (turnlimit) Android Game comes with one universal variant which will work on all the Android devices.
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